How do i post a proclamation on sims medieval




















The operating table is a miracle of modern medieval engineering! Sick and injured Sims the world over seek its rack-like comforts to ease their pain and suffering. Sick Sims that come to the Physician can be treated by clicking on the operating table and choosing Treat Sim for sickness. A dialog will open showing all of the currently sick Sims available for treatment at the location. In the upper left is the Treatment Information dialog, showing you the Blood level of the Sim being treated and the number of Leeches you have available to use during treatment.

Each time you use some leeches, the Blood bar indicator will lower. If you drained too much blood, your patient may be woozy or even pass out when they are discharged. A Treatment Information dialog will appear in the upper left, showing you the Pain level of the Sim being treated and the number of Herbs you have available to use. If you over-anesthetized your patient, they may be woozy or pass out when discharged.

Blessed be the almighty sermon! Praise to The Watcher! But before the sermon can happen, you need to set the sermon time. Make sure to return in time to host it; your followers do not take well to Priests who flake out on their own sermons. Holding a sermon will affect your Popularity level in a negative or positive way, based on how you choose to host it.

Try opting out of the normal calm tone and bring the humor! The people are clamoring for your advice! It is time to Hold Court! Click on the Throne and choose Hold Court.

Soon, the people will come to your Monarch seeking his or her wisdom on all manner of topics. Each petition has two options, some of which cost money. There are more than achievements to earn that touch upon every aspect of the game, from earning Simoles, answering Petitions, casting Inferno, surviving the Pit of Judgement, and completing Quests! As you earn achievements, you add to your Watcher Achievement Level, which tracks all the achievements you have earned while playing The Sims Medieval.

Here you can track your progress from a lowly Peepsmith to a Super Seer! The Achievement Book can also be accessed from Kingdom Mode or from the New Game screen to see achievements you have earned or want to work towards!

Some special achievements will not be found in the Achievement Book, but instead can be seen at the Select an Ambition screen. These achievements gate your ability to play a new Ambition.

Earning these achievements can unlock new Ambitions. The Quest Panel shows three important pieces of information: who is on the quest; what they are being asked to do; and how they are doing. All Sims on your current quest are shown here, on the Sim Skewer. Clicking a portrait of a Sim will select that Sim, clicking again will center the camera on that Sim.

Right-clicking a portrait will not only center the camera, but also follow that Sim as they move. To the right of each Sim portrait are the Quest Tasks — what that Sim needs to do in order to make progress on the quest. Hover over the quest task to learn more about what it is asking of your Sim.

These are Choice Tasks. Click on the question mark to open up a dialog where you will choose the direction you want the Sim to take on the quest.

On top of the skewer is your Quest Performance, or how well you are doing on the current quest. The better your performance when you complete the quest, the better your rewards! The top-level display of the Quest Performance shows how well you are doing in the current range; are you halfway through Silver or just about to maximize Gold? Quest Performance represents your current level or medal ranking.

The higher the ranking, the better the rewards. This means that when a quest ends, your current Performance Level dictates both the medal and rewards you receive. Be careful, though. If your Quest Performance drops below the bronze medal ranking, you will be thrown in the stocks for failing to be a productive member of the kingdom.

The performance bar on the top of the Sim Skewer tracks your current medal level. When the bar fills all the way up or down, you enter a different medal ranking and the bar starts over.

Gold medal ranking shows a gold bar, Silver medal ranking shows a silver bar. Hovering over the performance bar on the skewer reveals more detail. The performance bar in the tooltip displays every medal rank from the best to the worst and shows where you currently are in the grand scheme of things and your current medal level. This screen also shows if your performance is trending upwards or downwards.

Having a green Focus bar will continually raise your performance slowly over time. Conversely, having a red Focus bar will lower the bar over time. Also, neglecting quest tasks for extended periods of time will lower your performance until a quest task is completed. Tip: To raise a really low medal ranking, keep your Focus bar in the green and take your time with the quest. Focus on your Focus! Alternatively, any Sim you have on your skewer can be arrested for failing their professional Responsibilities.

Ordering someone be sent to the Stocks or the Pit of Judgement is easy! You can either send them to the Stocks for a short bout of shame and humiliation, or you can opt to send them to the Pit to face the beast and likely their ultimate, putrid demise. Once someone has been marked for arrest, the Constable will seek them out and escort them to the Judgement Zone. There is no escaping the Constable!

Even if he is busy or if the Stocks are all full, his memory is fierce and he will collect marked Sims eventually. Too bad! New recipes can be found, purchased, or unlocked by leveling up Hover your mouse over a recipe to see the item name, a description, and the required materials needed to begin crafting.

To find the required materials, you can mine for them or purchase them at the village shoppe. Once you have the proper materials, click on the item you want to forge from the list.

As your Blacksmith works the Forge, the Heat Bar will rise. As you hammer the metal, the Heat Bar will cool. Properly managing the time spent heating versus hammering will yield higher quality items. Similar to poems, plays can be written at the Archives if your hero has collected enough inspiration. After that, you will need to socialize with another Sim to recruit them as your supporting actor or actress. Act fast, though! Some objects and interactions require you to be equipped with the proper gear.

You can find the gear you are currently carrying in your inventory, identified by the orange outline and an icon, which indicates whether or not the piece of gear is currently equipped. All equipment has different levels of quality Normal, Excellent or Legendary and different stats that relate to its quality. Attack, Defense, Power, etc. Your Sim has professional responsibilities.

These usually vary from profession to profession. The Physician may need to make a healing potion or administer first aid, while the Blacksmith may need to forge swords or gather mineral ore. Completing a Responsibility gives your Sim a boost to Focus, which makes them more likely to succeed at every action and increases their Quest Performance.

Responsibilities have time limits. The number of hours or minutes left is shown below the Responsibility icon. If times runs out before the Responsibility is completed, the Sims loses Focus. If your Sim shirks too many Responsibilities, quest performance can fall so low the Constable will come and take them to the stocks, or even the Pit of Judgement!

Even if you are controlling more than one Sim, you can always see if any non-active Sim has a Responsibility that will expire soon. New Responsibilities are issued every morning. Only certain professions can harvest resources. A Blacksmith can mine, and the Physician, Spy, and Wizard can harvest from bushes. Any Sim can harvest wildflowers. Locate a harvestable node in the world a sparkle on a bush or mine will help to find them and just click on them.

You will need to Discover them first; this will tell you what you can harvest from them. Once discovered, you are free to harvest them whenever they are available in the world. Your Sim is hungry!

Your Sim has several options for cooking: a spit, the oven or a cauldron. Each provides different food preparation options. The Spit is good for grilling meats, the oven for baking breads and pies, and the cauldron is good for soups and stews. Click on any of them and choose Make Food — a recipe list will open. They gain their inspiration by talking to other Sims and surveying their surroundings. They are quite capable of making good money and will be one of the easiest hero types to level because of their lute-playing.

They possess the most extensive crafting options of any class in The Sims Medieval. They're able to mine gems and metals to meet this end. Having a high level blacksmith in the Kingdom will allow your fighting heroes to purchase better gear.

They can even be used to pass on to your champions the best gear available in the game. They make a profession of absolving sins, deliver fearful sermons and cast Watcher's Touch and Watcher's Blessing. Their cathedral and quests can bring a hefty cultural boost to the Kingdom. They can sword fight and equip weapons and armor. They're a very straightforward class that isn't very challenging to master. They are able to go on patrols that will aid your Kingdom in maintaining diplomatic relations with other nations.

Bringing in a Barracks and doing Knight quests early can help soldiers to do their sole job: to keep your citizens safe from bandits. They have a unique leveling feature that increases their profession's profit margin when selling items. They can sell anything through the market stall, butter up customers, and corner them into a sale. They make gobs of XP for sales. Read this guide to see just how much dough a Merchant can make.

Their sermons are more complicated than that of the Jacoban, and can earn good money by pleasing their patrons with just the right type of lecture. They can grant the Blessing of the Watcher and Watcher's Touch. They can sell their religious writings unlike the Jacobans, which gives them an extra way to make money. They're capable of making decent money and getting one early will help your other heroes throughout the lifetime of your Kingdom.

Physician quests generally offer Well-being aspect rewards, which can give you bigger Simole payouts for completing quests. They can affect diplomatic relations by patroling roads and seaways. You cannot get a Spy Hero in your Kingdom until you've made 60 renown, as the Spy Quarters requires the Reception Hall to be in place to appear as a construction option.

Spies can earn money by pickpocketing an crafting poisons. This guide features a list of poisons they can create, along with the required ingredients. Spies can collect ingredients from bushes to brew up some very unique drinks. They can memorize spells and cast them on themselves and other Sims.

They're required to input a combination of runes and can only memorize so many spells. Learn all about the Wizard in this guide and unlock some spells that aren't in your list! The Wizard Hero's job in the Kingdom is to gather herbs and supply potions to any customers.

He's the Hero you'll play in the ingame Quest tutorial First Steps , so chances are, he'll be your first Hero and it's a golden opportunity to learn some of the core game concepts. Leveling the Monarch As Monarchs gain level, they'll enjoy greater income from their profession, an increased chance of Sims voting favorably on proposed Edicts a level 10 Monarch's vote counts twice Stretch out those Quests to gain XP and assure yourself a Platinum medal.

Tax Rate At level 10, Monarchs have the ability to set the tax rate. This is done through the Archive. This only seems to take effect when you are playing a quest with the Monarch and other Hero Sims. The Monarch's earnings will change dependent on its setting, and you are not required to collect taxes.

They come in automatically at noon each day. Setting the Kingdom's tax rate to low will reduce the Monarch's daily income, while high will increase it. Low taxes are recommended as other Heroes often have more to do with Money than the Monarch. Normal is the default, and stays that way until you first set it.

Earning Money as a Monarch Like all professions at early levels, a Monarch will be scraping by just to make ends meet. Try and capFocus and then send the Monarch off into the forest to Hunt. It may provide some valuable meat you can sell. Whittling is always an option, but what are you going to whittle? A wooden Monarch bobblehead that sells for 7 Simoles? There's just no getting 3. Choose a Quest that has a lot of XP as loot and do tons of Daily Responsibilities anything to shoot up his level.

High level Monarchs will bring in a tidy sum. On the first floor you have the actual Throne Room where you hear Petitions, an adjoining work area that holds the Scribe Table and Tactical Map, and an opposing area that holds a card table and bookshelf. After you hit 60 Renown, a Reception area will be added on to the Castle at no charge. In fact, they're some of my all-around favorite traits for all Heroes. Just keep clicking the set of armor on the 2nd floor for your Monarch to examine and he'll be Fascinated every day!

As far as Fatal Flaws go, choose Cruel for the win! Makes sense for a Monarch, right? But, it's not a big deal because there always seems to be plenty of Sims roaming about the Throne Room. Just click on the nearest victim and choose from the various Mean options. The Fight options will eliminate the Buff as well, but hey, time is money and you're a busy Monarch. Just let a little spit fly in their face to show them who's boss.

No need to break their jaw too. Monarch Activities The Monarch carries the biggest stick in the Kingdom, and as such, he has a few truly unique activities. Click on another Sim and you'll see Monarch options. They are:. Threaten For Money. This is really funny to watch and allows your Monarch to employ the Al Capone "you better pay me or else" method of leadership. Need some extra Simoles for that more expensive bed? Just whip out your sword and go find some unlucky peasants. Send to Stocks.

Did a peasant just dare to look at you the wrong way? You're the Monarch! Send them to the stocks and throw an egg at their face for good measure. Send to Pit The ultimate penalty. Yes, you can walk around your Kingdom and randomly invoke your own method of population control by sending Sims to the Pit of Judgment. However, if certain Sims are required for completing Quests, then the Send to Pit option will be grayed out. Otherwise, you can feed the beast!

They can also patrol from the dock. This will allow them to move the relationship bar with aForeign Alliance into the positive. See the Edicts page for more details. But, like the Send to Pit option is not available for everyone - swordfight options are also limited. For example, your Monarch can spar and duel with guards, but not common peasants Once your opponent accepts the challenge to spar or duel, the fight cues pops up on the top left of the screen and you then have the option to tailor your attacks, for example Balanced Stance vs.

Furious Onslaught or Steeled Defense. The various stances offer different benefits and weaknesses. Health and Stamina bars are tracked as the fight progresses. Practicing on the Training Dummy in the Training Yard will yield more experience and add to the hidden skill of swordfighting.

Higher level Heroes unlock special combat moves. A lot goes into the outcome of a swordfight-the main components are the hidden skill level of both opponents, Focus, and equipped gear armor and sword.

Of course, once you acquire better gear, don't forget to actually click on the items to equip them or else you may be taking a long nap like Lord Vincent Here are the various Monarch Daily Responsibilities:.

Write 2 New Laws. Write Treaty of Ongoing Peace. Same deal as writing new laws-click on the Scribe Table. You love war. I love war. But, what the heck Let's keep chillin' for now. Is this some secret chamber pot interaction? Passing Edicts is done at the Tactical Map and is not too difficult. The key to remember is simply voting on the Edict that is favorable.

Here's what you do: Click on the Tactical Map 5. Make a choice, then click Propose. Then you'll see which Edict is being favored. Finally, Click the Map again and Call for Vote. Simply vote on the favorable Edict - chances are it will not be the one you proposed, but that's okay.

You're simply trying to get something to pass to fulfill your Daily Responsibility. Hear 3 Petitions. Just click on the Throne to Hold Court. Locals will be summoned in front of the Monarch and make their petition. You'll then see a brief description of the petition and can either grant it or deny it. Your decisions affect your popularity. Hunt for Great Bear Click the forest and select this focus-driven activity.

This will often result in a tidy quantity of Bear Meat, which is used in some of the best recipes. Then, when this one comes up, you don't have to worry about getting close to some peasant to pull off the social interaction. His profession becomes unlocked after you place the Tavern. He's a poet and performer, like a Jimi Hendrix with a lute. But, he's also a playwright, like a William Shakespeare So I'm calling my Hero Jimi Shakespeare.

Leveling the Bard As Bards gain levels, the main thing that happens is new songs unlock for them to perform on their lute. At level 5 the ability to write Tragic Plays and Epic Poems also unlocks. Finally, at lvl 10, a Bard can write a Legendary Play. Since Bards have a nice mix of Daily Responsibilities, performing all of them on a regular basis will give your Bard good early XP.

But, the main thing I would focus on is simply practicing on the most expensive lute you can afford. The cheaper the lute, the less XP gained. And the strings break on the cheap lute all the time as well.

You choose the interaction your Bard is to do and then you'll see the Simole amount float up the screen towards the end of the interaction.

Writing plays and poems and turning around to immediately sell them them is a definite money maker. In fact, that may be the smartest route because for some crazy reason poems and plays in your inventory depreciate in value just like objects purchased in Furnish Mode!

Once you sell something, it's gone and you can't perform it or recite it again. But, the lute is the one constant that's always there ready to earn money for your Bard. Simply choose Perform Song and your Bard will pick from a list of available songs. As far as I can tell, 3 main things influence how much you are paid for a song - the quality of the lute, the level of your Bard, and the number of patrons watching you. Oh, and make sure it's been 2 or 3 hours since your last performance.

If you perform a song right after finishing another song, then your pay is greatly reduced. I suppose that cooldown period is necessary to avoid the obviously exploit of just playing songs all day. Not that I would do that. All of the various "Themes" gained from Inspiration - to the best of my knowledge - how zero impact on poem and play value no matter how you mix them up.

But, I thought about this a bit and realized that it just makes sense for EA to do it this way for Medieval. It's not a complicated game like Sims 3 where various ingredient combinations have a huge impact on nectar value, for example. So, all of that said, what kind of money can be made from playing a Bard?

That was when there were 5 or 6 patrons dancing and watching. Play performances are not as attractive - they take longer to set up with the recruiting of another person and then there's the recruiting fee too. I would opt for that only when your Bard needs to do it for a Daily Responsibility or during a cooldown period for lute playing.

There's plenty of money to be made. You just need to be patient and push your Bard all the way to the top and use the best lute available. Tavern Like most kingdom buildings, the Tavern's building cost will depend on how many other buildings you have placed. It adds 1 Well-Being, 2 Culture, and 1 Knowledge aspect capacity. The Tavern is in the general vicinity of the town square. It's a small, 2-story building right on the edge of the road heading to the Village Shoppe.

On the lower level you have the stage where your Bard can put on plays, tables for patrons, a cauldron, and some casks. Upstairs is a bed and the Bard's Archive where he can write Poems and Plays. The Barmaid will replenish the casks, so don't bother wasting the money to brew your own drinks.

At any rate, the term "drinks are on the house" is definitely appropriate for the Bard when drinking at the Tavern. The Tavern can get very cramped with that massive stage.

You can remove some of the tables to make more room, and even consider moving the chamberpot downstairs like under the stairs to keep Sims from getting blocked all the time heading to the Bard's private area. Eloquent certainly seemed appropriate since Jimi is sort of a Frankenstein version of William Shakespeare. The Drunkard Fatal Flaw just makes sense.

The casks are right there in the Tavern and they "refresh" on their own, saving your Bard the Brewing expense. Bard Interactions The Bard has quite an assortment of possible interactions from performing on a stage to gathering inspiration from his surroundings to writing memorable plays and poems at his Archives.

Gather Inspiration Click on the ground -- pretty much anywhere -- and your Bard will Gather Inspiration. This takes about an hour and your Bard will whip out a scroll and quill and jot down his thoughts while some "Themes" will be added to his inventory - Sports, Art, Food and Drink, Love, etc.

There's most definitely a connection between the area a Bard Gathers Inspiration from and the types of Themes dumped into his inventory. It's a lot quicker than the Gather Inspiration interaction, but you'll also only gain 1 Theme as opposed to 5 or 6 from the Gather interaction. The nice thing with this social is there's apparently no relationship requirement. You can Ask for Inspiration on complete strangers. Select your Themes and then your Bard writes the play.

Perform Play So long as you have a play in your inventory, click on the Tavern stage and then Recruit a nearby Sim to perform in the Play with you. Click the stage again to begin the Play. Your Bard and the recruit go through some short amusing animations and you'll be paid towards the end. Write Poem click on Archive Poems require 2 Themes. Select your 2 Themes and then your Bard can write the poem. At the end of the recital, your Bard is paid a fee. Perform Song click on lute Just select the lute in inventory and then choose from the list of available songs.

Bard Daily Responsibilities Here's a complete list of the various daily responsibilities you'll have as a Bard:. Just find the nearest Messenger Post and you're done. Perform a Lute Song Click the lute in your Bard's inventory and select Perform Song and you can choose from a selection of available songs. XP will generate nicely while practicing. But, be ready for lots of string replacements on the very cheapest model.

Gather Inspiration for 2 h Simply click on the ground wherever your Bard happens to be and they can Gather Inspiration from the surrounding area. You'll need to cue this up twice to fulfill the 2 hour requirement. Finish Writing a Play You do not need to write a play in its entirety in one sitting although doing so also accomplishes this task.

Perform a Poem You can tackle this on the Tavern Stage, but this can also be done anywhere in the kingdom provided you have a poem in your inventory. Write 2 Poems Done at the Archive.

They're one of the only Hero Professions that can mine minerals and gems from exposed rocks throughout the land. The Blacksmith class offers the most extensive range of crafting recipes available to the player. They can make weapons, armor, hammers, kingball paddles, and staves. In this Guide to the Blacksmith, I'll teach you about crafting gear for your other Heroes and making money through the Smithy.

Leveling the Blacksmith Blacksmiths will gain experience rapidly through quests like all other Heroes. However, their profession allows them the chance to gain xp while crafting equipment. While using the Forge and Anvil, a steady stream of experience will come in.

They also gain levels while mining for metals throughout the Kingdom. Gaining levels allows smiths to learn 9. Hammers in general require fewer resources than other Crafted items, so they're a good choice for raising your level.

See below for a little information about using the Market stall. For each sale you make through this method, the Blacksmith will earn experience. Earning Money as a Blacksmith Blacksmiths are one of the more limited hero professions in their means of money making. They don't get any exploration options other than to take a stroll through the forest. That's not to say they're poor at it. In fact, Blacksmith can be one of the most profitable classes in the game.

If you sell a piece of crafted equipment through the inventory, it's often worth more than the materials used in the recipe to make it. Blacksmiths can sell items through the market stalloutside the Smithy much like the Merchant. While they don't benefit from huge profit margins like the Merchant, it is a decent way to make money.

Use the Butter Up and Hustle interactions to improve the odds of making a sale, then click Convince to buy to seal the deal. It works best when convince is green.

Having traits like Eloquent on your Sim which provide a social boost can help with making these sales. You'll earn money and XP per sale! Completing Quests and filling that out will reduce the number of muggings in the Kingdom, while simultaneously making purchases of goods at the Village Shoppe and elsewhere more affordable due to decreased caravan security requirements. The Smithy itself houses the required Forge and Anvil a Blacksmith needs to get the job done. There's a basic bed and cooking pot as well.

It's not a bad idea to add some decor to the main room, so that your Sim will be in a better mood while Blacksmithing. Transferring Gear to Heroes and Materials to Blacksmith If you make a powerful weapon, like the Legendary Doomsword, you can pass it to your other Hero while controlling the Blacksmith.

The target Hero does not have to be active at the time. They'll have the weapon or armor in their inventory later. To do this, drag the gear from your Blacksmith's inventory on top of another Sim. Likewise, to give Blacksmiths materials like Mystic Metal fragments, or the Doomsword blade or hilt, drag from the Hero's inventory to the Blacksmith. If you need to find the Sim, keep an eye out in their area. For example, a Knight will eventually return to the Barracks.

It will give them better mining finds, and provides a focus buff when outdoors that does include the time spent outside selling goods.

Adventurous might be a good idea for allowing another method of getting Mystical Metal Fragments. Those are only obtainable through random encounters Excitable and Natural Cook are also good selections for most Sims. For a Fatal Flaw, do not select Hubris. Your Sim will be full of himself and take a mood hit almost every time he picks something up.

Weak Constitution is a horrible idea as well , as the physical exertion will quickly tank the Blacksmith. Forging Equipment Forging gear is a fairly simple affair. When you select the Forge option, a list of all known recipes will appear, with those you have ingredients for appearing first. Moderate Increase The Jacoban Proxy has decreed that church attendance is now mandatory.

Missing a sermon may result in sickness or death. Moderate Increase The Jacoban Proxy wishes to remind you that medical science has been completely unable to prove there isn't a connection between skipping church and chlamydia. Especially you, Bernard. Moderate Increase To ensure complete spiritual fulfillment, the Jacoban Proxy strongly recommends that all Jacobans reflect on the Watcher for at least two hours, no less than fifteen times a day.

Moderate Increase We must offer ourselves wholly to the Watcher's gaze. Wearing a hat sinfully covers your face and interrupts His righteous view of you. Hats are banned until further notice. Moderate Increase A new tax will be imposed on all Jacoban followers to help pay for planned church upgrades. Minor Increase After rigorous study, it has been discovered that bears especially enjoy the taste of Jacoban worshippers.

Be careful when visiting the forest. Minor Increase It has come to the church's attention that certain citizens feel they can escape the Watcher's Gaze by wearing large, false moustaches during illicit activities.

Remember that. Minor Increase Please be aware that a grizzled old man has been trying to sell citizens "lucky" horseshoes. These talismans are an affront to the Watcher and are also grossly overpriced.

Any Jacoban caught in possession of one will not be allowed in the church! Minor Increase The Watcher doesn't favor one man above another just because he has a noble title. The Watcher favors him because of birth, blood, breeding, education, manners, dress, and social standing. Minor Increase The Watcher sees all transactions, everywhere.

Therefore, the Jacoban Church is ordering a voluntary tax on all trades that occur outside of Kingdom , or in Kingdom. Minor Increase Until further notice, all Peterans who step onto Jacoban property are required to wear a badge declaring them to be temporary Jacobans. Once they step off Jacoban land, they may resume their previous faith.

Minor Increase All worshippers are responsible for cleaning their seat after a sermon. Dirty pews are an affront to the Watcher and will not be tolerated.

Slight Increase By order of the Jacoban Proxy, carrots, the most evil of all vegetables, shall no longer be eaten by good citizens. Slight Increase Contrary to recent rumor, children are welcome at our sermons.

However, they should be neither seen nor heard. The Watcher despises children. Slight Increase Come join us at our first-ever Jacoban cooking class, where you'll learn to brew our famous Watcher's Gruel and the difference between a spoon and a smiting! Slight Decrease Come wash away your dirty sins with us! I promise no one will say "pew. Slight Decrease Due to the recent spate of bear attacks on our congregation, we will be opening up a Jacoban healing center in town in the near future.

Please visit us for any of your spiritual healing needs. Slight Decrease He who "smelt it" did not necessarily "deal it".

Slight Decrease Lordleaf has been declared by the Jacoban Proxy to be the favoured plant of the Watcher and your local Jacoban church will be distributing lordleaf clippings in the near future. The next service at your Jacoban church will officially be Hat Day. Wear hats! Or else. They can aid other Heroes on Quests by giving them a pair of helpful blessings. Leveling the Jacoban Priest Your options for gaining XP are limited, but there are some great options.

First and foremost are the Sermons. It's the single best way for a Jacoban to make money, and will increase XP throughout the session. They can also write on the watcher at the Archive, which gives comparatively small XP gains. Any time the church is packed, and you aren't giving a sermon, use the Absolve option at the pulpit to have Sims come up seeking Absolution. Each success here nets XP. Having high focus when doing this is important, as it can fail.

The amount gained here is usually in the s. Jacobans don't have to worry about which sermon type like the Peteran. Give sermons any time your Sim has high focus.



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