The Blades do not reward you upon your return after killing Paarthurnax. Most of the gains come from the varied loot you find when searching Paarthurnax upon his death. Jump to: navigation , search. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
On the PC, it is possible to use the console to advance through the quest by entering setstage MQPaarthurnax stage , where stage is the number of the stage you wish to complete. It is not possible to un-complete i.
Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Deal with a potential threat. Thank you. Thank you, Dragonborn. You've done a great service for us all. I'm not ungrateful for what you've done. Esbern speaks for both of us. But our oath as Blades binds us. Paarthurnax must die. There's no excuse now that Alduin is dead. I'm deeply sorry this has to come between us. But just as Paarthurnax's later deeds does not expiate his crimes, your deeds do not allow us to ignore our duty.
I hope you will return to us soon with the news that justice has finally been done. With both Alduin and Paarthurnax dead, a dark chapter in history will finally be closed. If the quest is not complete: "I wish there were another way, Dragonborn, but it falls to you to serve justice upon Paarthurnax. Esbern: "Delphine! It's been It's been too long, old friend.
Too long. Well, then. You made it, safe and sound. Come on, I have a place we can talk. Delphine: "Now then. I assume you know about Indeed, yes. This changes everything, of course. There's no time to lose. We must locate I know I had it here, somewhere Here it is. Come, let me show you. You see, right here. Sky Haven Temple, constructed around one of the main Akaviri military camps in the Reach, during their conquest of Skyrim.
This is where they built Alduin's Wall, to set down in stone all their accumulated dragonlore. A hedge against the forgetfulness of centuries. A wise and foresighted policy, in the event. Despite the far-reaching fame of Alduin's Wall at the time - one of the wonders of the ancient world - its location was lost. What are you getting at? Either of you? What's Alduin's Wall and what does it have to do with stopping the dragons? Part history, part prophecy.
Its location has been lost for centuries, but I've found it again. Not lost, you see, just forgotten. The Blades archives held so many secrets I was only able to save a few scraps I knew you'd have something for us, Esbern.
Delphine: "This looks promising. Definitely early Akaviri stonework here. These pillars must have something to do with it. These are Akaviri symbols. Let's see And of course the symbol for "Dragonborn. Esbern: "Wait. See these symbols on the floor? Looks like pressure plates. Let's move. I think we must be close to the entrance. Esbern: "Fascinating! Original Akaviri bas reliefs We'll have more time to look around later, I suppose. Let's see what's up ahead.
Esbern: "Shor's bones! Here it is! Alduin's Wall I've never seen a finer example of early second era Akaviri sculptural relief We need information, not a lecture on art history. Let's see what we have Look, here is Alduin! This panel goes back to the beginning of time, when Alduin and the Dragon Cult ruled over Skyrim. Here the humans rebel against their dragon overlords -- the legendary Dragon War.
Alduin's defeat is the centerpiece of the Wall. You see, here he is falling from the Sky. The Nord Tongues -- masters of the Voice -- are arrayed against him. Isn't that why we're here? The Akaviri were not a straightforward people. Everything is couched in allegory and mythic symbolism. Yes, yes. This here, coming from the mouths of the Nord heroes -- this is the Akaviri symbol for "Shout.
You're sure? Oh, yes. Presumably something rather specific to dragons, or even Alduin himself. Remember, this is where they recorded all they knew of Alduin and his return. Damn it. In the third panel. The prophecy which brought the Akaviri to Tamriel in the first place, in search of the Dragonborn. Here are the Akaviri - the Blades - you see their distinctive longswords. Now they kneel, their ancient mission fulfilled, as the Last Dragonborn contends with Alduin at the end of time.
Are you paying attention, Delphine? You might learn something of our own history. I know the prophecy by heart. Once all Blades knew it. See what the Blades left for us. Who knows what lost treasures we might discover?
This section contains bugs related to Esbern Skyrim. Before adding a bug to this list, consider the following:. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Esbern Skyrim. Edit source History Talk Do you like this video? Play Sound. For other uses, see Esbern. Don't you understand what the return of the dragons means?
Alduin has returned! The World-Eater! Even now, he devours the souls of your fallen comrades! He grows more powerful with every soldier slain in your pointless war! Can you not put aside your hatred for even one moment in the face of this mortal danger? Open the door. I'm a friend. No, that's not me. I'm not Esbern. I don't know what you're talking about. Delphine sent me.
How do you And here I am, caught like a rat in a trap. You need to get out of here. Telling Esbern to lead will show him running against the tripwire for 30 seconds, then appearing beyond it. The Dragonborn cannot jump over it or run through it. Reloading does not change this bug. PC Fix The solution above using the command console to go to Riverwood and then summon him is the only way around this bug.
NPCs may disappear from the location after forcing the quest to completion. The main questline will still work. When Esbern's conversation is skipped too fast, it might not trigger Delphine's dialogue. To correct this, talking to Esbern again, then canceling the conversation, should trigger Delphine's next dialog.
If Karthspire and Sky Haven Temple were found before starting this part of the main quest, and the Dragonborn has already completed the puzzles there, traveling directly to the Temple should be avoided. Esbern and Delphine will meet the Dragonborn in front of the temple, but upon opening it, they will run back to the first puzzle and not move. If this happens, reloading a save back before Delphine and Esbern's reunion may resolve it.
When Dephine asks if the Dragonborn would like to meet them at Karthspire, or go as a group, he or she should choose to meet them there. Going outside and waiting for about 12 hours should give enough time to show their quest marker is already at Karthspire.
Fast traveling directly to Sky Haven Temple, then waiting for a few more hours, should cause them to appear at the entrance of the temple. In order to fix the bug above, reloading to a point before the cave was visited, then fast traveling to kargath camp outside of the cave , entering the cave and running to the first bridge should result in NPCs getting stuck at the bridge and not moving.
Now running to the quest arrow the big face on that opens when blood is put on the seal , then running back to where the NPCs are should cause them to start moving towards the main quest area. Once the quest area is reached, it is possible to proceed as normal until the NPCs say something like "you go ahead. The quest should then proceed normally.
PC Fix Another fix for the above is to stand behind Delphine with a two handed weapon while constantly holding the "block" button. She will slowly move forward, and, with the help from an occasional level 3 shout, she can be moved to the big room with the chest in the middle.
When she arrives there, the quest should continue as normal. Delphine may randomly try to kill the Dragonborn. When this happens, the main quest can not be finished. Reloading a previous save is required.
Frequent saves are suggested because this bug happens very often. Alternatively, Delphine may be attacking because there is a bounty. Paying it or casting an upper-level calm or pacify spell on her allows completion of the quest.
If any weapons were taken from her hidden room under the inn, or anything stolen, returning to the inn and dropping the items seems to resolve the problem. Esbern might disappear when entering the last room of the temple, having the objective marker positioned inside Alduin's Wall. Heading upstairs, exiting the temple through the door, then heading back in may cause Esbern to be back in front of the Wall.
Alternatively, waiting for an hour will eventually result in Esbern entering with Delphine. Another option is picking up Dragonbane if not already picked up, and perhaps Esbern will return. Esbern might be injured or crawling along on one leg after getting inside. If this happens it will take a long time for him to get up the steps, and he will not be able to activate the tile even after talking to him.
Using Healing Hands on him may not work. Reloading to a previous save should bring him back to normal. Esbern and Delphine may become invincible, making the quest impossible to complete. Esbern may get stuck in fighting position after the first Forsworn fight inside of Karthspire and will not follow. This can be fixed by exiting the cave then going in again and going to the seal where Esbern should be. This can provide temporary followers for other quests.
Both are very useful for combat. However, it is unsure whether dragging them around will cause any other glitches. Sometimes if this is done it is possible that Esbern will try to attack an existing follower randomly only seen with Iona.
If "The Silver Hand" quest is currently being done, Aela will follow. This proves troublesome, however, as there is no way to tell her to wait when reaching the pressure plates. Sometimes Esbern and Delphine will be stuck in attack position in the final room with Alduin's Wall. This makes the quest unable to be completed as Esbern cannot be talked to while he is attacking.
To fix the above, waiting for 10 hours will allow Esbern to continue to Alduin's Wall. After killing the Forsworn inside the cave entrance, Esbern and Delphine will become stuck simply standing, but they are able to talk to the Dragonborn.
This will prevent them from discussing the first puzzle. To fix this, exiting and re-entering the cave will cause them both to teleport in front of the first puzzle. Sometimes after activating the Blood Seal, the console might freeze. PC If asked to follow the Dragonborn to Karthspire, Delphine and Esbern may get stuck on the road several times over the course of the journey. Rarely, without opening dialogue with Delphine, while stuck at one of these points she may also say she and Esbern will meet the Dragonborn at Karthspire and the two will continue on their own way.
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